CyberPunk Alien City (ECS,AGA)
A downloadable game
Credits:
Code & Game design : Johnny Acevedo.
Graphics: Luis Zuno (@ansimuz) https://ansimuz.itch.io/
Aditional Graphics: Johnny Acevedo.
Music in this game from https://modarchive.org/ :
https://modarchive.org/index.php?request=view_player&query=79176
https://modarchive.org/index.php?request=view_by_moduleid&query=76411
important!
If you are the owner/creator of the mods we are using on our game and dont want we use your mod please contact us at amitenlabs@gmail.com an we remove your mod.
Sound Effects: Johnny Acevedo.
Special Thanks To Francois Lionet for create Amos.
Thanks to "james666" for his Amos Patched library , without that library this game will be no possible.
###########################
The Cyberpunk City of Night Bloom are invaded by the Aliens , Marc the Mercenary have work to do...
A work in progress, a new ECS/AGA Game for The Amiga Computer , featurings Dual Playfield with 4 bitplanes per playfield(AGA) , 50hz on stock Amigas and more, a some kind of space invaders with multiple weapons , great cyberpunk atmosfera with awesome graphics from ansimuz.
###########################
Minumun Requirements :
All Amigas with at least 1MB or 2MB Chip RAM.
Recomended:
Amiga 1200 and some Fast Ram!
###########################
Update 12/10/2021
added sprites in the equation for speed improves. added Copper effect on the Spaceship windows. Improve collisions. Improve Game Play speed. background colors set & remap.
Update 13/10/2021
Main Player now are an a Hardware Sprite 2x 16x35 pixels 3 colours Added Colour Cycling for City Neon´s flashing! More collisions improvements now game collision are like butter on Stock Amigas. Improved CD32 Pad Image. Improved Cyberpunk City Foreground image. Start Working on Menu Options. Weapons & Points Screen down to 3 bitplanes (8 colours) to improve Speed.
Update 14/10/2021
Redimensioned Aliens from 32x32 to 16x30 saving Blitting time. Opening gameplay texts update. Alien Speed pattern update. Alien shoot Sound Time Fixed. Background & Foreground details improved.
Update 17/10/2021
New hit & Die Main Character Sprite added. SpriteBob Collision on Amos it´s a nightMare , add manual collision detection routine from sprites to bobs with conversion of hardware coordinates to software coordinates. add Life counter. Add Animation to marc when Aliens Shoot him. main character now Dies! :D New Amiten Logo on Boot.
Update 25 Oct - 30 Oct 2021
New Menu Pic Added. New Gameplay Added. Weapons & Points Screen redesigned. New Weapons Fire Sound Routine. Improved Collision routines. Improved Amal Scripts. ADF boot problem Fix! ADf Demo Release! Betatester Team Join us. Juan Hreben , Towersen , J.L. , Wiktös. New Shooter Level Start design. New SFX added. New Improved CD32 Pad Image.
Update 14 Feb - 2022
First Beta Level 1 Demo Released few weeks ago. Some Social networks youtube channels & blogs Try the Demo... 200 downloads so far... shooter Level engine start taking off... New gfx´s , sfx, music added... continue the development thank you all out there.
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Amiten Games |
Genre | Action |
Tags | aga, Amiga, amiga-games, amiten, amos, ecs |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Nice game! Our German-language review can be found in our recorded livestream starting at 01:05:06. Subscription to our YouTube or Twitch channel is welcome. 🙂
Hi!, thank you for featuring our game in your channel. Grettings.
Had a look at the demo, really liked it. Looks fantastic. Looking forward to seeing more.
Nice shooter demo!
Thank you Saberman!.
New demo:
Thank you Saberman!
Hi there. Just tried the demo and really like the style and vibe of the game. Tnx for sharing and i hope development is going well, cant wait for more...
Hi , thank you , nice to know you like the demo , development continues of course , but after geting more deep in this project I notify that gonna be a BIG project in terms of time and work to be need it to acomplish the game dev , so to not stuck I´m planning the next step for this game better , and also I´m working in parallel in other developments too , to continue enjoy development and not suffer boring my self due to the technical issues that can appears .Kindest Regards!
Nice game!
Thank you!