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COCO BANANA FINAL VERSION V2.0 1/06/2019

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        AMITEN TEAM (C)2019

           A GAME BY: 

         JOHNNY ACEVEDO

         LUIS FERNANDEZ

          DANI HERMANS

COCO BANANA IS A FREEWARE AMIGA HOMEBREW GAME 

DEVELOPED BY AMITEN TEAM FOR THE AMIGA COMPUTERS.

     MINIMUN REQUIREMENTS FOR THIS VERSION

     *************************************

AMIGA ECS or AGA CHIPSET

ANY 68000 CPU 

1 MB CHIP RAM

HARD DISK  2.50Mb FREE

WORKBENCH  1.X/2.X/3.X

NOTE: For Music And Sound Effects in Game You need 1,5Mb Free Chip Ram

DEVELOPED IN AMOS PROFESSIONAL.

WE DEVELOP OUR ORIGINAL CUSTOM ENGINE AND TOOLS FOR LEVEL DESIGN, TILES WORK,

GAME WITH 5 WORLDS AND 100 LEVELS IN TOTAL OF PURE AMIGA PLATFORM ACTION.

50HZ DUAL PARALLAX SCROLL GAME WITH NEAR 100 COLOURS AT THE SAME TIME IN SCREEN (AGA)

OR NEAR 80 COLOURS FOR THE ECS VERSION.

1MB CHIP RAM ONLY AMIGA USERS

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YOU NEED TO AVOID WORKBENCH TO LOAD BECAUSE IF YOU LOAD WORKBENCH THE GAME 

WILL FAIL DUE TO MEMORY CONSUMPTION.

FOR SOLVE THIS, FIRE UP YOUR AMIGA AND KEEP PRESSED RIGHT & LEFT MOUSE BUTTONS TO ACCESS 

EARLY STARTUP IN YOUR AMIGA (2.X,3.X KICKSTART ONLY) AND SELECT 

BOOT WITHOUT STARTUP-SEQUENCE , THEN NAVIGATE TO YOUR COCO_BANANAV2

HARDRIVE FOLDER WITH "CD" COMMAND AND THEN TYPE  COCO_BANANAV2ECS ENTER.

OTHER SOLUTION IS TO USE http://aminet.net/package/game/patch/CoolBooter1_7

PERFOMANCE TIPS

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THE GAME AUTOCONFIG THE GRAPHICS SETTINGS IN THE FIRST BOOT DEPENDING

YOUR CPU SYSTEM , THERE IS 4 TYPES OF GFX LEVELS , A MORE LEVEL, HIGH 

CPU/RAM DEMAND REQUIRED.

STOCK AMIGAS PLEASE DESACTIVATE 1ST PLANES AND CLOUDS GRAPHICS OPTIONS.

NEW ECS VERSION IS PERFECT FOR RUN ON NON EXPANDED OR STOCK AMIGAS.

AGA VERSION RECOMENDED TO PLAY IN EXPANDED AMIGAS AVOID IN STOCK AMIGAS. 

IN MENU KEYS

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USE JOYSTICK TO MOVE AND PRESS BUTTON TO SELECT

OR USE THE CURSOR KEYS AND SELECT WITH ENTER

IN GAME KEYS

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"M" ENABLE/DISABLE MUSIC

"S" ENABLE/DISABLE SOUND EFFECTS

"+/-" UP/DOWN  MUSIC VOLUME

SHIFT + "+/-" UP/DOWN SFX VOLUME

"ESC"  FOR EXIT GAME OR PAUSE 

JOY PAD FOR MOVE RIGHT/LEFT/UP(JUMP)

1ST JOY BUTTON  FIRE

2ST JOY BUTTON  JUMP

CD32 PAD COMPATIBLE

FUTURE VERSIONS

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A CD32 VERSION IS PLANNED STAY TUNE!

-------------------THE FRIENDS WHO MAKES THIS HAPPEN--------------

Francois Lionet,Xavier Louis Tardy ,Robert Ronck,Mark Williams,Pedro Cotter

Chris Forrester ,Lars Jakob,Predseda,Jan Krejci,Colin Vella,Per Per-Ola Eriksson 

Pedro Sousa ,Milkko,Mirko Cipolla,Markus Steffan,Walter Mamo

Arkadiusz Hucko, Alex Danvy , Markus Ripatti, Dennis Frellsen,

Markus Tillmann, Hugo Pereira, Carl Soderstjerna,

Christhope Lourman, Mikko Nurmesniemi, Games Paradise World,

Martin Schaf, Christian Schaf, Christian Giehsing,

Vasiles Panagouleas, Sigurdur Finnsson, Berserker Forge,

Tony Day, Jan Krejci, Jan Konecny, KArel Ondracek,

Francois Blotiere, Valtteri Hakala , Dodenand Xavier, Roar Tjorhom,

Jurguen Bohrer, Walter Mamo, Steve Lyon, Patrice Tombolan,

Patrick Nevian , Anja Wieczorek, Peter Weuffen, Tony Aksenes,

Teemu Korvenpaa, Graham Humphrey, Christian Sauer,

Timo Weingarther, Sven SchallenBerg, Amiga Bill, Michael Bergseth.

And the ones we can Missed.

THANK YOU ALL! WE LOVE YOU ALL!

LINKS: 

WE HOPE YOU ENJOY THIS GAME AND SEE YOU IN OUR NEXT GAME!

StatusReleased
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorAmiten Games
GenrePlatformer
Tagsaga, Amiga, amiten, coco-banana, commodore, ecs

Download

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Click download now to get access to the following files:

COCO_BANANA_V2.zip 1.4 MB

Comments

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Hola ! Recently stumbled upon your games. Great work, thanks so much for your long term dedication ! :)

BTW, do you use the recent AMOS Pro "AGA" version for the AGA version of your games ?

Thank you , only the game https://amiten.itch.io/emotiworld-aga-v10 are made in Amos Pro AGA , the others not .

Thx for your reply ! How did you actually get AGA support in the regular AMOS Pro version ? Best regards :)

(+1)

No problem , only partial AGA support on regular AMOS Pro , using patched Amos.library ,  we can have DualPlayfield in 4 Bitplanes (16 Colours for each Playfield) that in fact this is a only AGA feature ;) 

gracias

Saludos , gracias.